

Outside of those you already have the singing/dancing so we are good on that front. Each of the hostesses that you get have a slew of abilities/qualities that can be modified from my understanding. I guess earnings from the games and hands, but I have no clue how you would rig those.ĥ) Baseball (batting cage): Just a way to get the points or have unlimited attempts would work fine.Ħ) Pocket Races/ Circuit Races: Some trainers have unlimited boosts or gauge meters to help with the racesħ) Cat fights: I believe the women have health bars associated with them so maybe a cheat there.Ĩ) Hostess stats: For Majima Goro his side mission is running the cabaret. You need three strikes in a row to get a chicken manager so maybe something with the strikes.Ĥ) Mahjong and card games: Again not sure what would be needed here. For pool I guess some way to either win or get free combo/carom shots that are required.ģ) Bowling: Not sure what to do here. Talk to the lady yelling about Pocket Circuit Racing on the street. Some trainers have easy wins for the darts (just an instant win). The following is IGN's guide to the substory Pocket Circuit Fighter in Yakuza 0. All of them require a certain highscore in order to 100 percent complete the game (found in the SEGA Arcades)Ģ) Pool/Darts: Found in the bar for both characters. It used to be quite popular in (south)east asia back in the 90s, at least that was when I jumped into the bandwagon. Tamiya (also known for their scale models) is probably one of the biggest manufacturer for these mini 4wd cars and their tune-up parts. When it comes to the minigames there are a few that come to mind:ġ) The Arcade Games: Space Harrier, Outrun, Super Hang On and Fantasy Zone. There is indeed a real life counterpart to Yakuzas pocket racing which is called Mini 4WD.
